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 The Ultimate Hunter Guide

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Astranaa

Astranaa


Number of posts : 17
Age : 36
Localisation : England
Registration date : 2007-08-02

The Ultimate Hunter Guide Empty
PostSubject: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitimeSat Aug 04, 2007 7:27 am

Right, here's my hunter guide, compiled from posts from me and many other hunters on the EU forums.

We'll start off with the best talent builds, I'm currently using the BM levelling one.

[u]Talents[/u]

Listed below are various viable talent builds, mainly to give players who aren't sure what talent build is right for them, an idea on where to put their points. Since everyone has their own playing style, and most talents are fairly balanced out now, there are no 100% correct builds but some may be slightly better than others.

Note that the talent builds and comments are made with the lvl 70 cap in mind and the latest 2.0.6 patch. I will keep the old talent builds as a reference for those without TBC.

--- Solo / Leveling ---

When it comes to leveling and questing, you will be playing solo a lot of the time. For this I can only recommend the BM tree. Your pet can be a great tank, add a good amount of damage, are very gear-independent and make grinding very mana-efficient, decreasing downtime in between fights considerably. On top of that, they are fun and obedient companions to have with you on your journeys, and improving them by talents will let you kill enemies while leveling faster than any other build!

PvE Solo / Leveling build (1-60) - 43/5/3

http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0500320152501225013510500000000000000000000300000000000000000000

Mainly improving your pet, this will make leveling and questing solo a lot faster. If you're wondering what pet to get, it doesn't really matter since they are all similar, but some are slightly better than others. Just make sure you take pets you like, since you'll be spending a lot of time with them! Boars/bears are good to start off with since they are quite tough and eat pretty much everything (except gnomes). The boar charge & gore ability is quite nice too. Later on you might want to get a high damage pet like a cat to make grinding faster.

I'll give some advice on in what order you might want to spend your talent points while you are leveling:

Lvl 10-14: BM: Endurance Training 5/5
Lvl 15-17: BM: Thick Hide 3/3
Lvl 18-19: BM: Improved Revive Pet 2/2
Lvl 20: BM: Bestial Swiftness 1/1
Lvl 21-25: BM: Unleashed Fury 5/5
Lvl 26: BM: Improved Mend Pet 1/2
Lvl 27-29: BM: Ferocity 3/5
Lvl 30: BM: Intimidation 1/1
Lvl 31-32: BM: Ferocity 5/5
Lvl 33-34: BM: Bestial Discipline 2/2
Lvl 35-37: BM: Frenzy 3/5
Lvl 38-39: BM: Animal Handler 2/2
Lvl 40: BM: Bestial Wrath 1/1
Lvl 41-43: BM: Catlike Reflexes 3/3
Lvl 44: BM: Frenzy 4/5
Lvl 46-49: BM: Serpent's Swiftness 5/5
Lvl 50: BM: The Beast Within 1/1
Lvl 51: BM: Frenzy 5/5
Lvl 52-56: MM: Lethal Shots 5/5
Lvl 57-59: Surv: Hawk Eye 3/3
Lvl 60: BM: Improved Mend Pet 2/2

PvE Solo / Leveling build (60-70) - 48/13/0

Starts at lvl 60 with:

http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0520300151521225010510550000000000000000000000000000000000000000

Lvl 61-62: MM: Go for the Throat 2/2
Lvl 63: MM: Aimed Shot 1/1
Lvl 64-66: BM: Catlike Reflexes 3/3
Lvl 67-69: BM: Ferocious Inspiration 3/3
Lvl 70: BM: Improved Revive Pet 1/2

Ends at lvl 70 with:

http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0520310151521225313510550201000000000000000000000000000000000000

Note that the build is mainly BM and starts with a different spec than the lvl 1-60 build ended, so you may have to respec.

A viable build, regardless of gear. I find Spirit Bond a nice HP regen for the player (while solo) so even if you occasionaly take a hit you won't need to worry about your HP, as it will regenerate even in combat. Aimed Shot won't be needed much at all, but it can be a great opening shot (like after you trapped someone that tried to gank you or in instances combined with the Misdirection ability). Hawk Eye is always nice to have, but it does not contribute as well to solo or instance play as Ferocious Inspiration.

--- Raiding ---

Raiding builds are designed to improve your or your guild's overall damage in current end-game content. Following builds try to increase your damage and usefulness in raids the most.

Consider having at least one hunter with you with the Impr. HM talent, for the boost to the melee damage from other classes (ideally this talent is best taken by hunters with a BM raiding build).

For the best use of the GftT ability, get a Wind Serpent, since their Lightning Breath ability has no cooldown and is instant, making it a good focus dump. On top of that Lightning Breath scales the best with the Hunter's Attack Power, making it especially useful for MM builds.

On the topic of Aot Hawk vs Aot Viper, i think AotH might still be useful for fights where mana is not a big issue, doing as much damage as possible in a short time, which could make Impr. AotH still a useful talent to have.

PvE MM raiding build - 4/47/0 - 7/49/5

Lvl 60: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?4000000000000000000000505251205013053135100000000000000000000000

Lvl 70: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?5020000000000000000000505251205013253135102300000000000000000000

A decent raid build, mainly focusing on damage. It puts the focus on lots of crits combined with GftT, which will let your Wind Serpent do an additional 200-300 damage with Lightning Breath every time you crit.

PvE MM raiding build (with Impr. HM) - 7/44/0 - 7/51/3

Lvl 60: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?5020000000000000000000555051205010053105100000000000000000000000

Lvl 70: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?5020000000000000000000552251205013253135100300000000000000000000

It's a good idea to have a hunter with you in your raid with improved hunters mark for a nice damage boost to your melee classes. Although it would make some more sense to have a BM hunter use Impr. HM, this is good in case there isn't always one of those around.

PvE BM raiding build - 39/12/0 - 41/20/0

Lvl 60: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?5020300050521224310400550200000000000000000000000000000000000000

Lvl 70: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?5020300050521224310510550201205000000000000000000000000000000000

This is a bit of an out of the ordinary build, mainly relying on your pet to do a lot of damage. You won't have Hawk Eye, but you'll have GftT and Mortal Shots. Combined with Impr. AotH, Serpent's Swiftness, Lethal Shots and a fast ranged weapon, you will be doing a lot of crits and as a result your pet will be doing damage like crazy. Make sure you have a pet with a good focus dump ability like Lightning Breath (best) or Gore to take full benefit of GftT.

Also this build is ideal to use with Impr. HM, since you don't need Efficiency as much as MM Hunters.

PvE Surv raiding build - 5/5/41 - 5/14/42

Lvl 60: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?5000000000000000000000500000000000000000033320000500312300530350

Lvl 70: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?5000000000000000000000505200200000000000033320000500312300530351

Having a hunter (with the most agility) with you in the raid with this build can increase DPS of the other physical damage classes considerably, thanks to the Expose Weakness proc. Most useful in 40-player instances since there are a lot of players that can take advantage of this talent, but in it's current state not as good for the new max 25-player instances in TBC. Readiness in combination with Rapid Killing lets you use the Rapid Fire ability approximately every 90 seconds. Make sure you use a fast ranged weapon for best use of the abilities.

Unfortunately for optimal raid DPS, it does not give much room to put points in useful PvP abilities such as Wyvern Sting or Deterrence.

--- PvP ---

In Player versus Player combat, following builds can prove most effective in killing other players and / or helping your team win.

PvP MM / Surv build - 0/43/8 - 0/41/20

Lvl 60: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0000000000000000000005500031205013053135100323000000000000000000

Lvl 70: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0000000000000000000005500021215013051135102323030311200000000000

Mainly for Group PvP, this combines very high damage output with some useful talents from the survival tree.

PvP Surv / MM build - 0/21/30 - 5/11/45

Lvl 60: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0000000000000000000005500021205010000000000323030511302313000000

Lvl 70: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0500000000000000000005500001000000000000003323030511302313501051

Your damage will be lower than the MM / Surv build but you get higher survivability, faster traps and more hit/crit chance. This build is most useful in arenas, although it is upto you to decide whether or not the extra crowd control possibilities are worth sacrificing some of your DPS for.

PvP BM build - 43/5/3 - 43/13/5

Lvl 60: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0500320152501225310510500000000000000000000300000000000000000000

Lvl 70: http://www.wow-europe.com/en/info/basics/talents/hunter/talents.html?0520300152501225310515500201000000000000000320000000000000000000

In PvP Hunter pets are often underestimated. They can deal a nice amount of damage, and in the meantime interrupt caster's so it takes a lot longer for them to cast spells. Intimidation is a useful 3 second stun, giving you the chance to wingclip your target and get back into range if timed perfectly. With Bestial Wrath and The Beast Within, you and your pet will even be unstoppable for 18 seconds every 2 minutes! Make sure you get a high damage pet like a cat, since the extra armor and/or HP that non-offensive pets bring will have little use in PvP.
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Astranaa

Astranaa


Number of posts : 17
Age : 36
Localisation : England
Registration date : 2007-08-02

The Ultimate Hunter Guide Empty
PostSubject: Re: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitimeSat Aug 04, 2007 7:29 am

Macros and Addons

All the credit goes to Khalroar from Frostmane for his awsome work that he's still doing for two years now.

Common Commands List

General
/focus - sets your focus target to your current target
#showtooltip <spell> - Shows Tooltip for the listed spell
#show <spell> - Shows macro feedback for the listed spell
/stopmacro - terminates a macro's execution

Action bar
/changeactionbar <num> and
/swapactionbar <num1> <num2>

Buffs/Auras
/cancelaura name - cancels an aura as if it were right clicked
/dismount - dismounts you from any kind of mount

Casting
/cast <spell>
/castsequence <spell1>, <spell2>, <spell3> will cast spells sequentially
/stopcasting will cancel the animation of item use, abilities, and spells, allowing for more than one of these to be used simultaneously depending on global cooldown

Items and Equipment
/equip <itemname>
/equipslot <slot> <itemname>
/use <itemname>
/use <slot>
/use <bagid> <bagslot>
/userandom <item1>, <item2>, <item3> will attempt to use a randomly selected one of the specified items

Pet control
/petaggressive
/petattack
/petautocaston <spell>
/petautocastoff <spell>
/petdefensive
/petfollow
/petpassive
/petstay

Targeting
/assist
/clearfocus
/cleartarget
/targetlasttarget

Common Flags List

actionbar: <number> - Evaluates 'true' if the current actionbar is the same as the listed one.

button: <#> - Evaluates 'true' if the selected button was used to 'click' the spell, defaults to 1 (see below).

channeling: <spell> - Evaluates true if you are channeling the spell listed. With no spell listed, it evaluates true if any spell is being channeled.

combat - Evaluates 'true' if you are in combat.

dead - Evaluates 'true' if your target is dead.

equipped: <invslot>|<itemclass>|<itemsubclass> - Evaluates 'true' if item is equipped. Item can be any valid inventory slot, item class or item subclass.

exists - Evaluates 'true' if your target exists.

group - evaluates true if you are in a group

group: party/raid - evaluates true if you are in the specified type of group

help - Evaluates 'true' if target is friendly

harm - Evaluates 'true' if target is hostile

indoors, outdoors - Evaluates 'true' if you are indoors or outdoors, respectively.

modifier or modifier:shift|ctrl|alt - Evaluates 'true' if the selected key is held down when the command is executed.

mounted, swimming, flying - Evaluates 'true' if you are mounted, swimming, or flying, respectively.

party - evaluates true if the target is a member of your party

pet:<pet type OR pet name> - Evaluates 'true' if the pet exists. Takes pet type (Owl, Bear, Imp) or pet name (Fluffy, MrBigglesworth). With no modifier (i.e. just [pet]) it evaluates 'true' if ANY pet exists.

raid - evaluates true if the target is a member of your party or raid.

show <spell>- Shows macro feedback for the listed spell

stance or stance:# - Evaluates 'true' if you are in a stance, or are in a particular stance (see below)

stealth - Evaluates 'true' if you are stealthed.

target=<unit> - Special option. It changes the target from the default of "target" to any valid UnitId.

How to create a macro ?

01) Open up the Macro Window either by typing the following command to the chat /macro, or,
though the Game Main Menu.

02) The Macro Window should be shown now.

03) Click on the button New to create a new macro.

04) In the input box write the name of the macro.

05) Select an Icon from the Icon List
(It's recommanded to choose an Icon that describes the action(s) for the macro).

06) Click on the button Okay to confirm and create the template for the macro.

07) Now the text box (Enter Macro Commands:) entry will be available so we can start type our new macro command.

08) Select any macro you may find useful on the thread and copy/past it to the text box.

09) Click on the button Complete and you just created your first macro command.

10) Drag the macro from the Macro Window to your Action Bar.

Thats all you've made your first macro, good job. Smile

B. UI Slots IDs

ActionBar

Actionbar Slot Identifier (Position). Flagged as (a)

**ActionBar No. 1:** 1 2 3 4 5 6 7 8 9 10 11 12

**ActionBar No. 2:** 13 14 15 16 17 18 19 20 21 22 23 24

**ActionBar No. 3:** 25 26 27 28 29 30 31 32 33 34 35 36

**ActionBar No. 4:** 37 38 39 40 41 42 43 44 45 46 47 48

**ActionBar No. 5:** 49 50 51 52 53 54 55 56 57 58 59 60

**ActionBar No. 6:** 61 62 63 64 65 66 67 68 69 70 71 72

If you play a Warrior, Druid or Rogue ActionBar No. 1 is changing its Identifiers based on the stance.

Warrior ActionBar No. 1
Stance 1: 73 - 84
Stance 2: 85 - 96
Stance 3: 97 - 108

Druid ActionBar No. 1
Cat: 73 - 78
Bear: 97 - 108

Rogue ActionBar No. 1
Stealth: 73 - 84

ActionBar 2 - 6 have ID's 13 - 72

ActionBar pages. Flagged as (g)

Bags

Bag Index. Flagged as (b)

0 - Backpack
1 - 1st Bag
2 - 2nd Bag
3 - 3rd bag
4 - 4th Bag

Counting the bag's slots starts from the Top Left corner to the Bottom Right corner.
Ex. x16 Slots bag. Flagged as (s)

1 2 3 4

5 6 7 8

9 10 11 12

13 14 15 16

Pet Bar

Counted from left to right, start from 1. Flagged as (p)

Trinkets Slots

The trinkets inventory slot identifier. Flagged as (t)

13 - Trinket 1
14 - Trinket 2

C. Aspects

1. Cast Aspect of the Hawk and Aspect of the Monkey and switch between them
/castsequence Aspect of the Hawk, Aspect of the Monkey

2. Cast Aspect of the Cheetah and Aspect of the Pack and switch between them
/castsequence Aspect of the Cheetah, Aspect of the Pack

3. Cast Aspect of the Hawk and changes your actionbar to your range bar
/cast [noactionbar:a] Aspect of the Hawk
/changeactionbar a

4. Cast Aspect of the Monkey and changes your actionbar to your melee bar
/cast [noactionbar:a] Aspect of the Monkey
/changeactionbar a

5. Cast Aspect of the Viper and mount up
/cast Aspect of The Viper
/stopcasting
/use [nomounted,outdoors] MOUNT NAME

D. Range

1. Casts Hunter's Mark out of combat, otherwise it casts Auto Shot
#show Auto Shot
/cast [combat] Auto Shot; Hunter's Mark

2. By holding down the shift it will cast Arcane Shot rank 1, otherwise it will cast the highest Arcane Shot that is available to you
#show Arcane Shot
/cast [modifier:shift] Arcane Shot(Rank 1); Arcane Shot

3. Simply Steady Shot rotation
/castsequence Steady Shot, Auto Shot

Credit goes to Hunterlin.

4. Steady Shot rotation with an option that resets the sequence after 3 sec
/castsequence reset=3 Steady Shot, Auto Shot

Credit goes to Hunterlin.

E. Melee

1. Casts Moongoose Bite if available, otherwise it will keep casting Raptor Strike
/cast Mongoose Bite
/cast Raptor Strike

2. Equip your 2H weapon and attempt to cast Wing Clip and equip your Dual Wield weapons
/equip <name of 2H weapon>
/cast wingclip
/equip <name of main hand weapon>
/equip <name of off hand weapon>

Credit goes to Gondol.

3. Each time Blood Fury (Orcs Racial) is available it will cast it before anything else and at the same time it will cast Raptor Strike, or Moongoose Bite if available.
#show Raptor Strike
/script UIErrorsFrame:Hide(); SetCVar("EnableErrorSpeech", "0");
/cast Blood Fury
/stopcasting
/script UIErrorsFrame:Show(); UIErrorsFrame:Clear(); SetCVar("EnableErrorSpeech", "1");
/cast Mongoose Bite
/cast Raptor Strike

F. Pets

1. Casts Mend Pet in combat, feeds your pet out of combat

1. show <food item>

/cast [combat] Mend Pet; [nocombat] Feed Pet
/use [nocombat] <food item>

2. Cast Revive Pet if it's dead otherwise evaluate the next flag and attempt to cast Call Pet or Mend Pet
/cast [target=pet,dead] Revive Pet; [nopet] Call Pet; Mend Pet

Known Issues: If the pet body doesn't exist it will fail to revive it, however to solve it we can use modifiers, the same approach the version below is using.

3. Reviving your pet by holding down the ctrl modifier with a mouse click combination, otherwise it will either cast Call Pet or Dismiss pet
/cast [modifier:ctrl] Revive Pet; [nopet] Call Pet; Dismiss pet

4. Call your pet if it's attacking otherwise order it to attack
/petfollow [target=pettarget,exists]
/stopmacro [target=pettarget,exists]
/petattack

Credit goes to Slinky.

5. Order your pet to attack, Cast Dash if it's a Wolf / Cat, Mark your target and start auto attack
/petattack
/cast [pet:wolf/cat] Dash
/cast Hunter's Mark
/startattack

Credit goes to Goldrush.

6. Order your pet to attack, Cast Dash / Dive, Mark your target and start auto attack
/petattack
/cast [pet:wolf/cat] Dash; [pet:owl] Dive
/cast Hunter's Mark
/startattack

7. Cast Furious Howl and fires Aimed Shot right after
/cast Furious Howl
/cast Aimed Shot

8. Attempt to cast Bestial Wrath and Intimidation at the same time (falls through cooldowns).

1. show Intimidation

/cast Bestial Wrath
/stopcasting
/cast Intimidation

Credit goes to Karim.

9. Casts Mend Pet in combat, feeds your pet out of combat with a specific type food for each type of pet
/cast [combat] Mend Pet; [nocombat] Feed Pet
/use [pet:<pet type 1>] <food for pet type 1>; [pet:<pet type 2>] <food for pet type 2>

Credit goes to Karim.

G. Utilities

1. Feign Death may have a higher success rate when you have nothing targeted.
/cleartarget
/petfollow
/cast Feign Death

H. Tracks

1. Cycles Track Demons >> Elementals >> Dragonkin.
/castsequence Track Demons, Track Elementals, Track Dragonkin

2. Cycles Track Humanoids >> Hidden >> Beasts.
/castsequence Track Humanoids, Track Hidden, Track Beasts

3. Cycles Track Humanoids >> Beasts >> Undead.
/castsequence Track Humanoids, Track Beasts, Track Undead

I. Text Macro

PvE

1. The rotation macro for MC.
/y < I'm Taking The Next Tranquilizing Shot! >

2. BWL dragonkin kiting.
/cast Distracting Shot(Rank 6)
/ra < I've got a dragonkin, Don't Crowd Control it! >

PvP

1. [RAID] PvP Help!
/bg <Farm need HELP!>

2. [RAID] PvP Inc!
/bg <Farm INC!> - NUMBER: 1-2

3. [RAID] PvP Safe!
/bg <Farm SAFE!>

Role Playing

1. Print a random Welcoming word along with the target's racial and class type .
/script local c, E ="EMOTE", {"Greetings","Hi","Hello","Welcome"}; if(not UnitIsPlayer("target")) then return; end; SendChatMessage(E[math.random(#E)].." "..UnitRace("target").." "..UnitClass("target"), c)

K. Misc

1. Swap between one actionbar to another
/swapactionbar page1 page2

2. Heal yourself without losing your current target selection
/use [target=player] Heavy Runecloth Bandage

3. Clicking your mouse left click will activate Stoneform, using right click deactivate it.
/cast [button:1] Stoneform
/cancelaura [button:2] Stoneform

4. Smart assist macro.
/script EditMacro(GetMacroIndexByName("Assist it"),"Assist it", nil,"/assist "..UnitName("target"), 1)

a. Create a macro and include the script above.
b. Create another empty macro and name it "Assist it".
c. Now click on the first macro and select the target you want to assit (do that each time you want to change assistant).
d. Bind a key to the second macro and on click, it will pick your chosen assistant.
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Astranaa

Astranaa


Number of posts : 17
Age : 36
Localisation : England
Registration date : 2007-08-02

The Ultimate Hunter Guide Empty
PostSubject: Re: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitimeSat Aug 04, 2007 7:31 am

All the content shown in here in is created by Elsia from Earthen Ring

Hunter Addons Index *

A. Introduction
B. Legend
C. Tracking
D. Aspects
E. Pets
F. Shot & Trap Infos and Timers
G. Range Display
H. Raiding
I. Packages and Unified Solutions
J. Tweaks & Fixes
K. Misc
L. Addon Request List
M. Hunter UI Screenshots
N. FAQ
T. Change Log


A. * Introduction *

This is a list of currently working addons that are specifically helpful to hunters.

All the addons here should work with the latest patch. Please let me know if you find a listed addon that won't work with the latest patch. Also if you know of an addon for hunters and it is not listed please let me know.

To discuss hunter addons please use this thread:

http://forums.wow-europe.com/thread.html?topicId=203220505&postId=2031823200&sid=1#0

Suggestions are very welcome. I will read input from that thread and work it into the sticky.

This list is NOT a full list. I want to have the most useful and helpful addons in the list and will not take everything in here. However I would like the list to be fairly far-reaching.

How to install Addons?

To install an addon you have to copy the addon directory into your "World of Warcraft/interface/addons/" directory. For example if you want to install an addon called "MyAddon" you should have a directory "World of Warcraft/interface/addons/MyAddon" containing a few files which are the actually addon.

To uninstall an addon, you can either uncheck it at your character login screen (button in the bottom left corner) or delete the directory "MyAddon" you installed.

For detailed information please read:

http://forums.wow-europe.com/thread.html?topicId=49955145&sid=1

Disclaimer:
I do not take any credit for those addons, the credit is belong to the people that make them.
Also, I do not take any responsibility for them. Use them at your own risk.

Note: This is a continuation ofAlassiel's original Hunter Addon thread and I try to keep up her spirit for it.


B. * Legend *

All addons will come with one or more of the following labels:

[2.0.x+] - Requires version greater or equal to 2.0.x+. I.e. [2.0.2+] requires TBC beta 2.0.2.
[BETA] - Is marked by the author as beta and not release.
[BUG] - Works with bugs
[LUAFIX] - This is lua fixed of an old original
[LUAFIXABLE] - This can be lua fixed but no upload exists.
[OUTOFDATE] - These may have to be loaded in out-dated mode. Check the box in your addon list (top right).
[UNTESTED] - I have not tested these. May work.
[UPDATED] - meaning their version matches the one expected by WoW and you do not need to load them as out-dated.
[WORKING] - I have tested them some and it seems to work.

C. * Tracking *

bc_TrackingMenu
(no addon site link known)
Purpose: Places a minimap button that offers a pulldown menu to select tracking options.
Addon Web-Site: http://www.bizarreconcepts.com/WoW.aspx
Status: [UPDATED] [WORKING] (Contributed by Cris, Thanks to Joheltro)

Class Viewer 2.0
http://wow.curse-gaming.com/en/files/details/5249/class-viewer-2-0/
Purpose: This addon shows the class or type (humanoid, demon, etc) of the current unit targeted in an icon and a tooltip that shows you some information of the unit (like attack speed).
Addon Web-Site: NONE
Status: [UPDATED] [WORKING]

Fizzwidget TrackMenu
http://wow.curse-gaming.com/en/files/details/4967/fizzwidget-trackmenu/
Purpose: Adds a pulldown menu to the minimap tracking icon.
Addon Web-Site: http://www.fizzwidget.com/2006/12/04/gfw-trackmenu-2-0/
Status: [UPDATED] [WORKING]

zHunterMod
See under Packages and Unified Solutions. zHunterMod contains a tracking button solution among it's other features.
Status: [UPDATED] [WORKING]

D. * Aspects *

Aspected Again
http://wow.curse-gaming.com/en/files/details/5073/aspected-again/
Purpose: Places hunter aspects in Blizzard's shape-shifting bar. A 2.0.1+ rewrite of the original Aspected addon.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED]

Aspectshifting Bar
http://wow.curse-gaming.com/en/files/details/5104/aspectshifting-bar/
Purpose: Places hunter aspects in Blizzard's shape-shifting bar. Similar to Aspected. Newly written for 2.0.1+.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED] (Contributed by Gurnig)

Aura Aspects continued
http://wow.curse-gaming.com/en/files/details/5198/aura-aspects-continued/
Purpose: Another aspects + aura (true shot aura) solution, also planned to work for other classes. Provides a movable button bar and can be set to prioritize aspect of the pack.
Addon Web-Site: NONE
Status: [UPDATED] [WORKING]

FloAspectBar
http://wow.curse-gaming.com/en/files/details/5278/floaspectbar/
Purpose: Adds a bar next to the pet bar with aspect buttons.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED]

zHunterMod
See under Packages and Unified Solutions. zHunterMod contains a aspect button solution among it's other features.
Status: [UPDATED] [WORKING]

E. * Pets *

Pet feeding now easily doable via macros:

Simple Pet Feed Macro
#show Roasted Quail
/cast Feed Pet
/use Roasted Quail

Feed Multiple Pets
#show Roasted Quail
/cast [pet, nocombat] Feed Pet
/use [pet:Cat/Ravager/Wolf, nocombat] Roasted Quail; [pet:Bear/Boar/Wind Serpent, nocombat] Conjured Cinnamon Roll
·The first line forces the macro to display the number of Roasted Quail in your backpack. The /use line will use certain food based on what type of pet you have.
Source: US Wow forum: 2.0 Hunter Macros and Commands
http://forums.worldofwarcraft.com/thread.html?topicId=51008013&sid=1

For more information on macros see the first page of this thread.

KingOfTheJungle
http://files.wowace.com/
Purpose: Pet feeder with build-in food prioritization.
Addon Web-Site: http://www.wowace.com/wiki/KingOfTheJungle
Status: [UPDATED] [WORKING] (Contributed by Beerke)

Fizzwidget Feed-O-Matic
http://www.curse-gaming.com/en/wow/addons-2146-1-fizzwidget-feedomatic.html
Purpose: Pet feed solution that still works in 2.0.1
Addon Web-Site: http://www.fizzwidget.com/2006/12/07/gfw-feedomatic-2-0-1/
Status: [UPDATED] [UNTESTED]

Petster
http://wow.curse-gaming.com/en/files/details/84/petster/
Purpose: Pet feed solution combined with a smarter call/ressurrect/dismiss button solution. Successor of FeedPetButton.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED]

F. * Shot & Trap Infos and Timers *

BigTrouble
http://www.wowace.com/files/
Purpose: Show aimed and auto-shot cast bars (Ace2).
Addon Web-Site: NONE
Status: [UPDATED] [WORKING] [BUG] (Contributed by Terakfalcor)

Exposed
http://wow.curse-gaming.com/en/files/details/5192/exposed-wow-2-0/
Purpose: Display a warning when Expose Weakness (DS 8/8 bonus) goes up or fades.
Kharthus's Hunter Timers (formerly Sorren's Hunter Timers)
http://wow.curse-gaming.com/en/files/details/4803/kharthuss-hunter-timers/
Purpose: Currently, this mod will time the duration of various hunter abilities in a draggable frame, and add a casting bar for aimed shot.
Addon Web-Site: NONE
Status: [UPDATED] [WORKING]

SimpleTranqShot
http://www.curse-gaming.com/en/wow/addons-1718-1-simpletranqshot.html
Purpose: This mod automatically sends a broadcasted message when the player casts or misses a Tranquilizing Shot. If the shot misses, it sends a different message than the normal one and displays a message on the screen warning the player that the shot missed.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED]

Sorren's Timers
http://ui.worldofwar.net/ui.php?id=1569
Purpose: This is an all class rewrite of Sorren's Hunter Timers. Still contains hunter timer stuff but now also lots of stuff for other classes.
Addon Web-Site: http://www.astraycat.net/addskilltut.html
Status: [UPDATED] [UNTESTED] (Contributed by Zungate)

G. * Range Display *

Hunter Range
http://wow.curse-gaming.com/en/files/details/5248/hunter-range/
Purpose: Indicate the range to an object similar to Range Help or Nudge but uses Throw for an extra indicator step.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED]

Nudge
http://www.wowace.com/files/
Purpose: Distance indicator. This is an Ace2 remake of RangeHelp without any bar swapping or the ability to set skills and somewhat less configurable. Otherwise equivalent in function.
Addon Web-Site: NONE
Status: [UPDATED] [WORKING] (Contributed by Terakfalcor)

RangeHelp
http://wow.curse-gaming.com/en/files/details/4997/range-help-lua-fixed-2-0-1/
Purpose: Displays notification of the target's range as well as an auto action bar switch.
Addon Web-Site: NONE
Status: [UPDATED] [WORKING] [LUAFIX]

SimpleRange
http://wow.curse-gaming.com/en/files/details/4998/simpe-range-2-0-1-lua-fixed/
Purpose: Displays rough range to a target as movable text.
Addon Web-Site: NONE
Status: [UPDATED][WORKING] [LUAFIX]

H. * Raiding *

BowBeforeNewReworked (WoW 2.0)
http://wow.curse-gaming.com/en/files/details/5191/bowbeforenewreworked-wow-2-0/
Purpose: Pop up two buttons just before the Neffy call. One to unequip, one to equip a ranged weapon.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED]

Peashooter Protection
http://wow.curse-gaming.com/en/files/details/3641/peashooter-protection/
Purpose: Automatic primary/secondary or empty weapon swapping at Nefarian.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED] [BETA]
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Astranaa


Number of posts : 17
Age : 36
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Registration date : 2007-08-02

The Ultimate Hunter Guide Empty
PostSubject: Re: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitimeSat Aug 04, 2007 7:31 am

. * Packages and Unified Solutions *

Venantes
http://wow.curse-gaming.com/en/files/details/4542/venantes/
Purpose: Necrosis-style button and message display.
Addon Web-Site: NONE
Status: [UPDATED] [UNTESTED] [BETA]

ZHunterMod
http://www.curse-gaming.com/en/wow/addons-3592-1-zhuntermod.html
Purpose: Sort your aspects, tracking, pet skills and traps/fd into 4 easy to use buttonlists (saving hotbar space in the process). Aimed shot casting bar along with other commonly used features made easier.
Addon Web-Site: None
Status: [UPDATED][WORKING] (Contributed by Ondskaben)

J. * Tweaks & Fixes *

AntiSwitch
http://wow.curse-gaming.com/en/files/details/5384/antiswitch/
Purpose: Disable or enable automatic melee/auto-shot switching.
Addon Web-Site: NONE
Status: [UPDATED] [WORKING]

K. * Misc

Fizzwidget Hunter's Helper
http://www.curse-gaming.com/en/wow/addons-1747-1-fizzwidget-hunters-helper.html
Purpose: Point it at a beast you see in the wild, and its zootropic neurowave scanner will analyze the critter’s noggin and tell you what, if any, new ability it can teach you.
Addon Web-Site: http://fizzwidget.com/huntershelper/
Status: [UPDATED] [WORKING]

HuntersMarkAlert
http://wow.curse-gaming.com/en/files/details/2165/huntersmarkalert/
Purpose: Alerts when hunter's mark expires.
Addon Web-Site: NONE
Status: [UPDATE] [UNTESTED]

ICU (BC Resurrected)
http://www.wowinterface.com/downloads/info6372-ICU_-_I_See_You_%28BC_Resurrected%29.html
Purpose: Provides enhanced targeting information via the minimap.
Status: [UPDATED] [UNTESTED] (Contributed by Magnu)

Jiral's Ammo Warning
http://wow.curse-gaming.com/en/files/details/2947/jirals-ammo-warning/
Purpose: Warn of your ammo runs low and automatically place extra ammo from your bags in your quiver.
Status: [UPDATED] [UNTESTED]

L. * Addon Request List *

List of Addons to Fix *

This is a list of addons that people found useful before 2.0.1 and hope to see fixed for 2.0.1 and beyond.

Tracking/Aspect/Trap Bar solutions

*) TrapsBar (requested by Fireflie)
*) AspectBar (requested by Aracia)

Shot Alerts
*) Aimed Shot Alert (requested by Dobmeister)

Keybindings and Control

*) Hunter Keybindings (requested by Letum) [Watch: SpellBinder was suggested by Terakfalcor as non-class specific alternative]
*) ReactionBar (requested by Mafariun)

Pet Management

*) SmartPet (requested by Griffen)

Layouting

*) Moveable Pet bar (requested by Letum)
*) Charcoal UI and prerequisites (Discord addon family) (Requested by Bowjob)

Minimap enhancements

*) TrackerAssist (Requested by Tarja, Maushurgn, Hector) [Watch: Hector suggests ICU and ClassViewer as viable alternative solution combo]

List of New Addons Requested

(Your exciting idea for new addons here)

*List of Addons Requested for Fix that have been fixed *

*) bc_TrackingMenu (requested by Joheltro) Now found in the list.
*) Venantes (requested by Fireflie) [Watch Info: Still Beta, Henge (Ace2-alternative) offers a FD button only version yet... not that exciting so far]

List of 2.0.1+ specific Addons requested that have been implemented *

*) AntiSwitch (see list). Auto-shot disabler. Disable auto-switch to melee<->ranged attack modes. (Requested by Naj)

M. * Hunter UI Screenshots *

Post your UI screenshots in the thread linked below:

http://forums.wow-europe.com/thread.html?topicId=203220506&postId=2031823207&sid=1#0

I'll copy them over here if they are cool and get a great reception.

*) Arielis: http://www.saunalahti.fi/~guncon/Pics/UI.jpg
*) Blam: http://www.blamstorage.com/upload/files/1/WoW%202007-03-02%2014-50-06-26.jpg
*) Koya: https://2img.net/r/ihimizer/img119/7279/wowscrnshot030307174036fg6.jpg
*) Kozgugore: http://img207.imageshack.us/my.php?image=wowscrnshot030207151645ps0.jpg
*) Tzune: https://2img.net/r/ihimizer/img294/7666/wowscrnshot022307151717us4.jpg

N. * Frequently Asked Questions *

List of FAQs:
1) Can an addon or macro switch action bars based on range?
2) Can an addon or macro switch action bars based on key presses?
3) Where can I find discussion about this?
4) Can you fix addon A for me?
5) I loved addon B, will a 2.0.x+ ready version be available?
6) Can addons decrease the frame rate or interfere with my gaming experience?
7) How to fix the lua of old Addons?
Cool Where can I find non-hunter specific addons?

Q&A:

1) Can an addon or macro switch action bars based on range?

No, this is no longer possible. Some abilities automatically induce a bar switch of the main bar (different than a user main-bar switch. This is associated with actively chosen stances, like druid forms, warrior stances, rogue stealth and priest shadowform. Paladin auras and Hunter aspects do not count as such stances as their abilities are in no way actively restricted between auras or aspects.

2) Can an addon or macro switch action bars based on key presses?

Yes, but still blind to range. For example you can write a macro


Q u o t e:

/setactionbar 2
/cast Aspect of the Monkey



To activate actionbar 2 whenever you activate Aspect of the Monkey. The macro or addon cannot additionally consider range. For example an addon cannot wait for a key-press, then check range and based on range switch action bars. The addon has to be blind to the range information.

3) Where can I find discussion about this?

Slouken on the US WoW forum has commented on this decision. The threads also contain varied comments by hunters.

Slouken announcing the developer decision:
http://forums.worldofwarcraft.com/thread.html?topicId=44757854&sid=1&pageNo=2#26

Slouken and others discussing the rationell:
http://forums.worldofwarcraft.com/thread.html?topicId=42735247&sid=1&pageNo=1

4) Can you fix addon A for me?

I'm mostly really maintaining the list. Best post on the addon web-sites if you hope to see a specific addon fixed. I'm happy to put it on our requests list here so addon developers can see that there is demand.

5) I loved addon B, will a 2.0.1 ready version be available?

A lot of restrictions have come into effect. Some addons that people have liked or relied upon may no longer be possible. Mainly anything that in any way made automated decisions based on your suroundings will no longer work.

Good news is that macros are more powerful now. Some things that required addons in the past can now be programmed using Macros. I highly recommend reading up on 2.0.1 macro programming to see if your addon needs can be addressed. For example shot-sensitive ammo switching can now be implemented with macros, same for pet feed buttons that don't require inventory interaction.


6) Can addons decrease the frame rate or interfere with my gaming experience?
Note - take note that using large amount of addons is going to decrease your Frame Per Second. I'm suggesting to use only few that are needed. Also note that addons can make your game freeze if programmed incorrectly. If you installed a broken addon, exit WoW and delete the addon in question.

7) How to fix the Lua of old Addons?

One can sometimes rescue an addon by fixing Lua changes. A program that does this is:

http://www.curse-gaming.com/de/wow/addons-5501-1-fix-addons-for-lua-51-burning-crusade.html

(Warning: Contains and needs executable, handle with care. I used it and nothing exploded yet, but that doesn't mean anything)

The addon may still not work, but some addons can be rescued using this method.

Cool Where can I find non-hunter specific addons?

The following sites provide downloads to the vast majority of all available addons:

http://wow.curse-gaming.com/en/files/addons/
http://ui.worldofwar.net/
http://www.wowinterface.com/
http://www.wowace.com/files/
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Astranaa


Number of posts : 17
Age : 36
Localisation : England
Registration date : 2007-08-02

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PostSubject: Re: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitimeSat Aug 04, 2007 7:32 am

Pre Raiding Gear

This is the gear you want to be aiming for if you're coming raiding with us.

This topic is to post the minimum gear for raiding and where to get it.
Hopefully this will become a solid list with multiple options per slot so anyone can see if they are lacking and where to get upgrades.

NOTE: PvP gear isnt optimal and I wouldnt get more then 1-2 pieces.
Same goes for Leather gear as that usually misses out on int and Mp5.

NOTE: all gear in this list is obtainable pre raid and mostly pre heroic.
gear marked as *H* is from heroic instances.

This gearlist contains gear that is relatively easy to get and gets you ready for Karazhan.

head:
Earthwarden's coif Steamvaults quest
Beast Lord helm mech, pathaleon.
High Warlord's Chain Helm PvP helm.
Helm of Desolation Aeonus, Black morass.
Stalker's Helmet of Second Sight SMV quest Alliance start of questline, Horde start
Dream-Wing Helm Shadow Labyrinth first boss
Stylin' Crimson hat Leatherworker

leather:
Helm of the Claw This quest
Wastewalker Helm Epoch Hunter Heroic Drunholde.
Stylin' Jungle Hat load of offstats, but still some nice stats.

enchant: glyph of ferocity, 90g CE revered.

neck:
jagged berk pendant botanica, warp splinter.
necklace of the deep jewelcrafter.
Natasha's Choker, this quest

shoulder:
Grand Marshal's Chain Spaulders, PvP shoulders
Towering Mantle of the Hunt botanica, sarranis
Beast Lord Mantle Steamvualts, kalithresh
*H* Pauldrons of Desolation Quagmirran, Slave pens heroic

Leather:
*H* Wastewalker Shoulderpads Avatar of the Martyred, Auchenai Crypts heroic.

enchant:aldor/scryer.

back:
Cloak of Impulsiveness Durnholde, first boss.
Cloak of malice Shattered halls first boss

enchant:+12 agility

chest:
Laughing Skull Battle-Harness 2nd boss BM
Hauberk of Desolation epoch hunter, durnholde heroic.
Beast Lord Cuirass warp splinter, botanica
Breastplate of rapid strikingworld drop
Felstalker breastplate leatherworker
Grand Marshal's Chain Armor PvP Chest.
Salvagers haberk lower city rep.

Leather:
*H* Wastewalker tunic Keli'dan the breaker Blood furnace heroic.

enchants: +6 all stats, +6mp5, +150hp, +150mp

wrist:
Auchenai bracers this quest
Felstalker bracers leatherworker

Leather:
Spymistress's Wristguards This Quest

enchant: +24 ap

hands:
Ar'tor's mainstay, this quest
Gauntlets of the Redeemed Vindicator, Aldor quest
Grand Marshal's Chain Gauntlets PvP Gloves
Beast Lord Handguards Shattered Halls, kargath
Gauntlets of Desolation Shattered Halls, kargath

Leather:
Gloves of the Unbound Soccothrathes, Arcatraz
Wastewalker gloves Kargath Bladefist, Shattered halls.
Fel Leather Gloves leatherworker

enchants: +15 agi, assault.

waist:
Tarren Mill Defender's Cinch, this quest
Rune-Engraved Belt, this quest
Shattrath's Champion Belt, this quest
telaari hunting girdle shattered, nethekurse
Marksman's Belt Nagrand PvP belt.
Girdle of Gale Force world drop.
Felstalker Belt leatherworker
Blessed Scale Girdle Sha'tar revered rep.

Leather:
*H* Dunewind Sash Gahz 'Ahn, Underbog heroic.
*H* Liar's Cord Rokmar the crackler, Slave Pens Heroic.


legs:
Sunfury legguards, this quest
Beast Lord leggings Steamvaults, Kalithresh
Greaves of desolation Sethekk, Ikiss
Scaled Greaves of Patience Durnholde, Scarloc
Scales of the beast World drop
*H* Barbaric Legstraps the Black Stalker, Heroic Underbog.

Leather:
Fel Leather Leggings Leatherworker.
*H* Leggings of the unrependant Blood furnace, Heroic.
*H* Wastewalker Leggings Shaffar, Mana tombs heroic.
*H* Mennu's Scaled leggings Mennu, Slave pens heroic.


enchants: clefthoof or cobra armor kit.

feet:
Outland striders Arcatraz, sereketh
Sky-Hunter Swift Boots sethekk halls, Syth

Leather:
Spymistress Boot's, this quest
Boots of the Shifting sands Laj, botanica
Fel Leather Boots leatherworker

enchant: +12 agi

ring:
Naliko's revenge, Alliance quest
Kaylaan's Signet, Aldor Quest
Band of anguish, [url=http://wow.allakhazam.com/db/quest.html?wquest=10
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Astranaa


Number of posts : 17
Age : 36
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Registration date : 2007-08-02

The Ultimate Hunter Guide Empty
PostSubject: Re: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitimeSat Aug 04, 2007 7:34 am

How to play your hunter and complicated math bollocks.




Index

Last big update: June 1st, 21:30 CET
2.1.0 update.

* GENERAL
o Stats
o Haste
o Spell Damage
o Attack Tables
* SHOTS
o Paperdoll
o Auto Shot
o Arcane Shot
o Multi-Shot
o Aimed Shot
o Scatter Shot
o Silencing Shot
o Steady Shot
o Legend
* TALENTS
o Slaying and PvP
o Mortal Shots and Slaying
o Frenzy and Master Tactician
o Factoids
* PETS
o Scaling
o Training Points
o Factoids
* CHANGELOG


General

STATS
1 Stamina gives 10 Hit Points
1 Strength gives 1 Melee Attack Power (MAP)
1 Intellect gives 15 Mana
1 Spirit gives 1/4 Mana per 5 seconds - Spirit regen only happens if you have not used any ability requiring mana the last 5 seconds.
1 Agility gives 1 MAP, 1 Ranged Attack Power (RAP), 2 Armor, and some Crit and Dodge (see table below).
1 Weapon Skill gives 0.04% Crit, and 0.24% Hit, and 0.1% crit per Weapon Skill you have more than your target's Defense Skill (so 355 Weapon Skill vs 350 Defense will yield 0.5% bonus Crit).*

*These values are not 100% confirmed, but current reports point in this direction.

Level 60
Level 70

1% Crit gained from
14
22.08
Crit Rating
1% Crit gained from
33.33
40
Agility †
1% Hit gained from
10
15.77
Hit Rating
1% Haste gained from
6.66
10.51
Haste Rating
1% Dodge gained from
12
18.92
Dodge Rating
1% Dodge gained from
20
25
Agility ††
1% Parry gained from
20
31.54
Parry Rating
1 Weapon Skill gained from
2.5
3.94
Weapon Skill Rating

† Crit% starts at -1.53%.
†† Dodge% starts at -5.45%.

14 (R)AP gives a damage bonus equal to 1 DPS. The actual damage bonus per attack depends on weapon speed. Note that this is before modifiers like haste effects (quiver / ammo pouch, Rapid Fire, etc). In the case of many abilities, the Attack Power contribution is normalized.


HASTE
Haste effects work like this:
HastedSpeed = WeaponSpeed / (1 + Haste%)
So, with a 2.9 weapon and a 15% quiver, you get:
HastedSpeed = 2.9 / (1 + 15%)
HastedSpeed = 2.9 / 1.15
HastedSpeed = 2.52

Multiple haste effects work like this:
HastedSpeed = WeaponSpeed / ([1 + aHaste%]*[1 + bHaste%]*...)
So, using a 2.9 weapon, with a 15% quiver with Rapid Fire (40% haste) active:
HastedSpeed = 2.9 / ([1 + 15%]*[1 + 40%])
HastedSpeed = 2.9 / (1.15*1.40)
HastedSpeed = 1.80

There is an exception to the above - the Troll racial Berserking. A x% Berserking haste works like this:
HastedSpeed = WeaponSpeed*(1 - x%)
This can be rewritten into:
HastedSpeed = WeaponSpeed / (1 / [1 - x%])
So, using a 2.9 weapon, with a 15% quiver and 30% Berserking active:
HastedSpeed = 2.9 / ([1 + 15%] * [1 / (1 - 30%)])
HastedSpeed = 2.9 / (1.15*[1/0.70])
HastedSpeed = 2.9 / (1.15*1.42857)
HastedSpeed = 1.77

All haste effects affect both Aimed Shot and Steady Shot casting time.
A Shaman's Bloodlust / Heroism haste also affects the global cooldown.


SPELL DAMAGE
What does +spell damage affect, and to which degree?

Serpent Sting -- Nature, 100% of listed bonus (spread across all ticks).
Volley -- Arcane, ~33% of listed bonus (spread across all ticks).
Wyvern Sting -- Nature, 100% of listed bonus (spread across all ticks).

+Arcane damage -- Applies to Volley.
+Nature damage -- Applies to Serpent Sting and Wyvern Sting.
+Damage and healing -- Applies to all of the above.
Arcane Shot, Viper Sting and the various traps do not gain anything from +spell damage.


ATTACK TABLES
Whenever you make a ranged attack, you have a chance of the following:

* Miss
* Crit
* Hit


The above all have a chance to happen, based on your and your target's stats.
Base miss rate against an equal leveled target is 5%.
Against a mob 3 levels higher than you, you have 8.6% miss rate.
Bosses are considered to be 3 levels higher than you when it comes to calculations regarding hit, crit, resists (and glancing blows, parries and dodges - melee only).

If you have 20% Crit rate, and no +Hit% against an equal leveled target, you'll have the following attack results:
5% missed shots
20% crits
75% hits

If you gain 1% Hit, you'll have the following:
4% missed shots (5% - 1%, hit eats miss)
20% crits
76% hits (75% + 1%)

If you then gain 1% Crit, you'll have the following:
4% missed shots
21% crits (20% + 1%)
75% hits (76% - 1%, crit eats hit)

The above theory is 1 roll system - only 1 roll is used to determine the result of your attack.
More recent observations suggest a 2 roll system is being used for special attacks: First a roll to see whether you hit or not, then another roll to determine if you crit or made a regular hit.
The exact roll system used for Hunters is hard to determine. The results are, in the case of Hunter attacks, very similar.
Melee attacks, which suffer from parries and dodges, and often a higher miss rate than our ranged attacks, have results differing much more.
I assume a standard 1 roll system for all attacks for my calculations.
Shots

PAPERDOLL
Paperdoll damage is calculated like this:
MinimumDamage = DamagePercentageBonus*(AmmoDPSLow*WeaponSpeed + RWSMod*((RAP/14)*WeaponSpeed + WeaponMinimumDamage) + ScopeDamage)
MaximumDamage = DamagePercentageBonus*(AmmoDPSHigh*WeaponSpeed + RWSMod*((RAP/14)*WeaponSpeed + WeaponMaximumDamage) + ScopeDamage)
Paperdoll DPS = ((MinimumDamage + MaximumDamage)/2)/HastedSpeed

The Paperdoll damage is your damage to any generic enemy before armor, etc, is applied. If you have any items adding damage to only some types of mobs (for example Seal of the Dawn, +81 AP against undead, or one of the Slaying talents), this is not added in the Paperdoll. It is added in the other shots, where applicable.


AUTO SHOT
Basically the same as Paperdoll damage, with the mob-specific things added in where applicable. However, unlike the Paperdoll, ammo does seem to be affected by Ranged Weapon Specialization ingame. Most likely, ScopeDamage is as well.
Auto Shot's damage is affected by armor.

AutoShotDamage = DamagePercentageBonus*RWSMod*(AmmoDPS*WeaponSpeed + (RAP/14)*WeaponSpeed + WeaponDamage + ScopeDamage)


ARCANE SHOT
Instant shot, 6 second cooldown. Cooldown can be reduced to 5 seconds with 5 talent points in Improved Arcane Shot. Arcane Shot deals Arcane Damage, and its (partial) resist rates seem to be based on your Weapon Skill, resulting in a 2% total DPS loss per Level your target outlevels you. Other than that, it works by the same rules as your other shots.
Since it deals Arcane Damage, anything boosting damage from the Arcane spell school, for example Curse of Shadows, will boost Arcane Shot's damage. This does not, however, include +Spelldamage or +Arcane damage; Arcane Shot deals spell damage, but is not a spell.
Its listed tooltip damage is incorrect.
Arcane Shot's damage is not affected by armor.

ArcaneShotDamage = DamagePercentageBonus*RWSMod*(ArcaneShotBonus + RAP*0.15)

ArcaneShotBonus depends on rank used:
Rank 1 = +14
Rank 2 = +22
Rank 3 = +36
Rank 4 = +64
Rank 5 = +91
Rank 6 = +125
Rank 7 = +158
Rank 8 = +200
Rank 9 = +273 [TBC ONLY]
Using ranks lower than your max rank will result in reduced damage gained from RAP.


MULTI-SHOT
A shot with a 0.5 casting time, 10 seconds cooldown. It can hit up to 3 targets at a time.
Multi-Shot is normalized to have its damage from Attack Power be as if the weapon were a 2.8 speed weapon.
Multi-Shot's damage is affected by armor.

MultiShotDamage = DamagePercentageBonus*RWSMod*(AmmoDPS*WeaponSpeed + (RAP/14)*2.8 + WeaponDamage + ScopeDamage + MultiShotBonus)

DamagePercentageBonus here also includes Barrage.
MultiShotBonus depends on rank used.
Rank 1 = 0
Rank 2 = +40
Rank 3 = +80
Rank 4 = +120
Rank 5 = +150
Rank 6 = +205 [TBC ONLY]


AIMED SHOT
A shot with a 3.5 second casting time (affected by hastes), 6 + HastedSpeed cooldown.
Obtained by investing in the talent "Aimed Shot", found in the Marksman Tree (requires 10 points already invested in the Marksman Tree).
With a 2.9 weapon and 15% quiver, this becomes:
CastingTime = 3.5 / 1.15
CastingTime = 3.04

Cooldown = 6 + 2.9/1.15
Cooldown = 8.52

Aimed Shot is normalized to have its damage from Attack Power be as if the weapon were a 2.8 speed weapon.
Aimed Shot resets your Auto Shot timer - after firing an Aimed Shot, you have to wait for [WeaponSpeed] seconds before Auto Shot is ready to fire.
Aimed Shot's damage is affected by armor.

AimedShotDamage = DamagePercentageBonus*RWSMod*(AmmoDPS*WeaponSpeed + (RAP/14)*2.8 + WeaponDamage + ScopeDamage + AimedShotBonus)

AimedShotBonus depends on rank used.
Rank 1 = +70
Rank 2 = +125
Rank 3 = +200
Rank 4 = +330
Rank 5 = +460
Rank 6 = +600
Rank 7 = +870 [TBC ONLY]


SCATTER SHOT
An instant shot, 30 second cooldown.
Obtained by investing in the talent "Scatter Shot", found in the Marksman Tree (requires 20 points already invested in the Marksman Tree).
Deals damage and adds a disorient effect to the target if possible.
Targets immune to the disorient effect still receive damage as normal.
Scatter Shot, opposed to every other Hunter Shot, does not have a dead zone.
Scatter Shot's damage is affected by armor.

ScatterShotDamage = AutoShotDamage*0.5


SILENCING SHOT
An instant shot, 20 second cooldown.
Obtained by investing in the talent "Silencing Shot", found in the Marksman Tree (requires 40 points already invested in the Marksman Tree, including 5 points invested in the talent "Master Marksman").
Deals damage and adds a silence effect to the target if possible.
Note that it does not have an interrupt effect - it does not interrupt spells if the target is immune to silence. Targets immune to the silence effect still receive damage as per normal rules.
Silencing Shot's damage is affected by armor.

SilencingShotDamage = AutoShotDamage*0.50


STEADY SHOT [TBC ONLY]
Taught by Hunter trainers at Level 62.
A shot with a 1.5 second casting time (affected by hastes). No cooldown, but the global cooldown prevents firing faster than every 1.5 seconds. It deals additional damage if the target is dazed.
Its listed tooltip damage is incorrect.
Steady Shot's damage is affected by armor.

Testing has given the following formula for its damage range:
SteadyShotDamage = DamagePercentageBonus*RWS*(150 + (WeaponDamage/WeaponSpeed)*2.8 + 0.2*RAP + [Dazed: 175])


LEGEND
For ammo giving 7.5 DPS:
AmmoDPSLow = 7
AmmoDPSHigh = 8

For ammo giving 13 DPS:
AmmoDPSLow = 13
AmmoDPSHigh = 13
After Paperdoll, I'll use average damage instead of showing minimum and maximum damage. These are labeled AmmoDPS, WeaponDamage, etc.

RWSMod = Modifier from Ranged Weapon Specialization (RWS):
0 points in RWS --> RWSMod = 1
1 point in RWS --> RWSMod = 1.01
...
5 points in RWS --> RWSMod = 1.05

DamagePercentageBonus: Stuff like Focused Fire, Ferocious Inspiration, etc. These stack multiplicatively. A 2% damage bonus --> 1.02.

TBC ONLY = Only attainable if you have the expansion pack, The Burning Crusade, installed.

The rest should be pretty self-explanatory, but ask if there's any uncertainty.
Talents

Slaying and PvP
Humanoid Slaying works in PvP if the player isn't shapeshifted.
Shapeshifted Druids (except in tree form) and Shaman in Wolf Form are considered to be Beasts, and are affected by Beast Slaying.


Mortal Shots and Slaying
In terms of damage dealt, CritDamage = 2*HitDamage
With 5/5 Mortal Shots: CritDamage = 2.3*HitDamage
With 3/3 Slaying: CritDamage = 1.03*HitDamage

However, with 5/5 Mortal Shots and 3/3 Slaying:
CritDamage = 1.03*(2+0.30*1.03)*HitDamage
CritDamage = 1.03*2.309*HitDamage
Slaying also applying to the Mortal Shots bonus might be a bug.


Frenzy and Master Tactician
The average uptime of these two talents can be calculated in similar ways, by calculating the chance of the buff not being active, then inversing it.

Example:
Master Tactician has a 6% chance on every successful attack to increase your Crit rate by 2/4/6/8/10% for 8 seconds.
If you fire 1 shot per second, you'll fire 8 shots during the proc. (8seconds / 1shot_per_second)
The chance of not having a single proc within this time frame can be described as:
0.94^8 = 0.61
This means Master Tactician is not up 61% of the time. This again leads to Master Tactician's uptime, on average, being 39%. (1 - 0.61)

To give a more universal formula:
Uptime = 1 - (ChanceNotToProc^Attacks)

ChanceNotToProc = 1 - ProcChance
Master Tactician has a 6% chance to proc.
ChanceNotToProc = 1 - 0.06
ChanceNotToProc = 0.94

Attacks = Amount of attacks eligible to activate the proc
For example, for Frenzy, only crits can activate the proc, so with a 20% crit rate, only 20% of your total attacks are eligible to activate the proc.

Uptime = Average uptime of the proc, measured in percentage.

The same principles can be applied to Improved Aspect of the Hawk, but the damage gained from it is much more difficult to model, due to the varying shots, cast delays overlapping with Auto Shot timers, etc. Note that this also is true (to a much lesser degree) in Frenzy's case, due to the change of attack speed before and after the proc, making the above slightly simplified for calculatin Frenzy uptime.

Factoids
Ferocious Inspiration stacks from multiple hunters in the same group.
Expose Weakness does not stack from multiple hunters attacking the same target. The most powerful version takes precedence.

Pets

SCALING

* Pets get about 30% of the hunter's stamina added to their stamina.
* Pets get about 35% of the hunter's armor added to their armor.
* Pets get about 22% of the hunter's ranged attack power added to their melee attack power.
* Pets get about 12.5% of the hunter's ranged attack power added to their spell damage.
* Pets get about 40% of the hunter's resistances added to their own resistances.


Exact stats vary slightly based on pet family.
All scaling is based on total stats (after items, buffs, etc) of the hunter.
Source


TRAINING POINTS
Your pet's Training Points are based on two things, Loyalty Level and Pet Level. To get more Training Points, you have to increase one of these variables.

TrainingPoints = PetLevel * (LoyaltyLevel - 1)

A calculator can be found at the following link, helping you allocate your pet's Training Points:
http://www.the-cluster.org/projects/pet-calculator/index.html


FACTOIDS
Base focus regen rate = 24 focus every 4 seconds.
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Registration date : 2007-07-19

The Ultimate Hunter Guide Empty
PostSubject: Re: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitimeTue Aug 07, 2007 3:40 am

it seems like its not in your own words,
and some bit i found trouble understanding.
other than that great guide
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PostSubject: Re: The Ultimate Hunter Guide   The Ultimate Hunter Guide Icon_minitime

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